AI Insights · Timothy · October 2024
Top 5 Snake Games' Performance on Unified Platform in Peru Q3 2024
Explore the performance trends of the top snake games in Peru during Q3 2024, detailing downloads, revenue, and active users across a unified platform.
During the third quarter of 2024, the top snake games in Peru showed diverse trends in downloads, revenue, and weekly active users on the unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, highlights the performance of these popular gaming apps.
Snake Clash!, developed by Supercent, Inc., exhibited a notable increase in weekly active users from approximately 118K at the start of July to 125K by the end of September. The game's downloads peaked at around 39K in late July, showing a gradual decline to 20K by the end of the quarter. Revenue for the app fluctuated, with a significant rise to $86 in mid-September before settling at $43 at the month's close.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a substantial boost in weekly active users, climbing to 191K in late July before tapering off to 148K by the end of September. Downloads reached a high of 35K at the end of July, then decreased to 20K by the quarter's end. Revenue showed an upward trend, peaking at $67 in late September.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES saw its weekly active users reach 88K in early August, followed by a gradual decline to 60K by the end of September. Downloads peaked at 11K in late July, dropping to 4K by the end of the quarter. Revenue was minimal, with a peak of $49 in late September.
The classic slither.io, developed by Lowtech Studios, maintained a steady user base, with weekly active users peaking at 62K in late July before decreasing to 41K by the end of September. Downloads showed a similar trend, peaking at 8K in late July and declining to 4K by the quarter's end.
Finally, Snake Lite - Snake Game from Hippo Lab had a modest user base, with weekly active users peaking at 20K in late July and stabilizing at 17K by the end of September. Downloads saw a peak of 7K in late July, settling at 5K by the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower's platform, where comprehensive data is available.